2008 Session Descriptions
For young people who want to have a
great time making new friends and developing
basic camp skills. The program becomes more challenging as the campers
mature
and gain experience. Sessions listed in order of eligible
ages.
[Elementary |
Middle High
|
Senior High ]
TEST
YOUR WINGS -- entering grade 1
Try camp for two days and see what you think -- a quick sampling
of many fun camp activities! Especially great for those who have been
waiting and waiting to be old enough to come! (Not intended as a first
time away-from-home experience)
BEGINNER
EXPLORERS -- entering grades 2-4
The best way to see what camp is all about! Choose a 2,3,
or 4 night stay to try out all of our activities, including boating,
campfires, cookouts, Bible study, and more! Our beginner camps
are packed with action and have a 1:5 staff to camper
ratio -- ensuring lots of supervision and attention. (Not intended as a first time
away-from-home experience)
YOUNG
EXPLORERS -- entering grades 3-5
The fun just keeps coming! Stay
for a full week at camp and learn about teamwork and build
confidence. Young Explorers go canoeing, learn to live outdoors,
study the Bible, and experience everything else our program has to
offer. Staff to camper ratio is 1:5.
FISH
(First In the Swimming Hole) -- entering grades 3-5
Tons of time in the pool! If
summer camp isn't enough for you, add swim lessons to the mix!
Swim lessons are led by certified instructors. When you're done
at the pool, there's plenty of time for more MW fun. FISH is
intended only for those unable to swim 100 meters without stopping.
CREATION CAMP
entering grades 4-6 For
a whole week, revel in God’s creation!
Spend time each day learning about the natural world around us. Meet our pet
snakes and our giant tortoise, and learn more about caring for our
environment and the creatures around us, Special activities take place during
the day and at night! Explore creation from the adventure of the
longhouses.
ELEMENTARY EXPLORERS -- entering
grades 4-6
Whether you're a MW veteran by now,
or coming for the first time, Elementary Explorers will be the
highlight of your summer. A whole week of laughs, with the added
bonus of living out in the longhouses AND getting to try out our
archery program. Staff to camper ratio is 1:7.
JUNIOR
NOMADS -- entering grades 4-6
(not offered 2008)
Where do you get to spend the
night? Wherever your group decides! Nomads live in tents
and venture all over the camp property. You'll have all the fun
of other explorer camps with some added excitement each night sleeping
out under the stars!
CANOE
DISCOVERY -- entering grades 5-6
If canoeing is your favorite, this is
the camp for you! Learn all the necessary skills, and build up to
a day trip on our own reservoir!
Don't worry -- there's plenty of time for everything else MW has to
offer! All campers must be able to swim 100 meters without
stopping.
TACK & TRAIL 2 -- girls entering
grades 5-7
Our partner stable teaches English horseback
riding for beginners. This is so
popular we are offering two sessions this year! Spend time each
morning working with your selected horse, and then have plenty of time each day for MW fun.

ARCHERY ADVENTURE --
entering grades 5-7
If you can't get enough archery, this is the camp for you. Start with
basic shooting skills and move up to various games to try out your accuracy, new
challenges every day. Spend the rest of your time enjoying traditional MW
excitement.
JUNIOR NIGHT OWLS -- entering grades 6-8
Stay up late, get up late, and use
the wee hours of the morning for night hikes, night paddles, campfires,
cookouts... plus all the other fun we have to offer. Sign up
early -- Night Owl sessions fill up fast!
PUZZLE PIZAZZ --
entering grades 6-8
Whoever thought being puzzled could be so fun?
Exercise your brain putting together challenging jigsaw puzzles with your new
friends, as well as solving some "puzzles of the mind." The jigsaw puzzles will
be preserved and will be used to decorate the camp for all to enjoy.
Challenge your body and spirit on the ziplines and other great MW activities.
HANDDRUMMING ADVENTURE -- entering
grades 6-8
You got rhythm? If so (and even
if not!), grab a drum and take the opportunity to learn percussion and
handdrumming techniques. Contribute to camp praise and worship, and spend
plenty of time enjoying other MW activities.
PHOTOGRAPHY FUN -- entering
grades 6-8
Choose this camp and see what
develops! Learn camera basics, lighting, composition, and some
trick photography. Film developing included in cost; campers must
supply a camera and minimum 4 rolls of film and/or a digital camera.
GIRLS' DRAMA -- entering grades 6-7
Not old enough for FAME yet? No
problem! Work with the FAME director learning drama skills
through improv and theater games. Get ready for future drama
endeavors.
NOMADS
-- entering grades 6-8
Where do you spend the night?
Wherever your group decides! Nomads live in tents and venture all
over the camp property. You'll have all the fun of other camps
with some added excitement each night sleeping out under the stars!
NATURE
EXPEDITION -- entering grades 6-8
This adventure includes a two-night trip to
the western part of Virginia. Enjoy God's creation while tubing in a
Virginia river (weather permitting), visiting a cave, touring the Natural
Chimneys... then chill with friends at camp in true MW fun, fashion and
fellowship.
ALTERNATE SPORTS EXPERIENCE -- boys entering grades 6-8
With so
many “girls only” camps, we created a
challenge for the guys! And guys, this
is it — enjoy regular MW fun and test out some of the craziest and most
fun
sports out there that aren’t always played in schools or community
leagues. You’ll play lacrosse, ultimate
fox tail, Frisbee golf, fly on the advanced zip lines and a few other
surprises
we’ve got up our sleeves!
PIONEER
TRACKERS -- entering grades 7-9
Stay at camp for 10 days! Spend
the weekend at camp and find out what it's like to have Easter in the
middle of summer! Pioneers spend a night out under the stars,
build leadership skills, and get some extra time at the archery range!
THE
ULTIMATE SURVIVOR -- entering grades 7-9
You think the TV show is tough?
Learn how to survive with only a few "luxury" items -- you'll spend 1
or 2 nights in the wilderness with only your fellow campers, your
instructor, and what you have learned! We'll focus on
cooperation, not competition, but still plan on stretching yourself
farther than ever!
TACK
& TRAIL 1 -- girls entering grades 7-9
Our partner stable teaches English horseback
riding for beginners. This is so
popular we are offering two sessions this year! Spend time each
morning working with your selected horse, and then have plenty of time each day for MW fun.
CANOE ADVENTURE -- entering grades
7-9
The ultimate canoe experience!
Work with experienced counselors and instructors learning skills and
teamwork -- then take your skills to the James River for an overnight
trip (weather and water levels permitting). All campers must be able to swim 100 meters without
stopping.
NIGHT
OWLS -- entering grades 8-10
Stay up late, get up late, and use
the wee hours of the morning for night hikes, night paddles, glow-in-the-dark
zip-line flights, campfires,
cookouts... plus all the other fun we have to offer! Sign up
quickly -- these sessions fill up fast!
NIGHT
OWL SURVIVORS-- entering grades 8-10
(not offered 2008)
Combine two of our most popular camps and get
one great adventure. Stay up late, get up late, and test your cooperation
and survival skills--at night!
FAME
(Fine Arts Mission Experience) -- entering grades 8-12
Two weeks to learn and perform a
musical? No problem! Under the guidance of trained
instructors, you'll sharpen skills, work hard, and perform a musical at
nearby churches. This year's musical is a brand new original
script and score--be part of the debut! Some of our FAME stars have gone on to
college and community theatre--this is a great start.
SAILING ADVENTURE
-- entering grades 9-12
Let the winds take you and your new
friends to an exciting overnight sailing trip on the Albermarle Sound
in NC. Learn sailing skills in a variety of boats ranging from
Sunfish and windsurfers to cabin cruisers. Campers may also try
knee-boarding or tubing behind a powerboat. Campers must pass a
swim test and are required to wear lifejackets when sailing the smaller
boats. Two days of fun at MW round out this adventure.
ROCK AND RAFT entering grades 9 -12
For the truly adventurous
spirit! Push yourself to the edge with two full days of
whitewater rafting--and the night in-between is spent camping along
side the river with a feast of a meal prepared by the rafting company.
Followed that up with a day of rock climbing and rappeling! Finish up this
session back at Makemie Woods for Friday’s last-day fun. Campers must travel
with current photo ID and have a notarized release form. This camp travels
to West Virginia to the New River Gorge area
ADVENTURE BY CHOICE -- entering gr. 9-12
Want to walk a tightrope or jump to a flying
trapeze? Learn to trust others and build confidence in yourself with four
days at the William and Mary ropes course, led by trained and tested
facilitators. Campers will not be forced into any obstacle they do not
choose. Round out your time with traditional MW fun, relaxing in the pool,
at crafts, and
exploring the Bible.
YES (Youth
Encountering Servanthood) -- entering grades 11-12
For the first week, YES campers enjoy
MW, complete service projects at camp and at nearby churches, and
participate in group building, faith, and leadership development.
Then, in the second week, they'll see what's it's like to be a
counselor, living and working with a younger camper group. Come
find out if working at MW is the job for you! Separate
application is required. Contact the camp office or
download here.
The MAGICAL
MYSTERY TOUR -- entering grades 9-12
(not offered in 2008)
For the adventurous spirit!
Sign up for this camp knowing you will travel each day (Monday—Thursday) — to an
unknown destination! Some trips will be service oriented, some will be
educational, and some will be just plain fun. As always, there will be time for
Bible study, swimming, and other fun at Makemie Woods. We’d love to tell you
more details about this camp, but we can’t … it is a mystery, after all!
SCUBA
ADVENTURE -- entering grades 9-12
(not offered in 2008)
Take
everything to the next level -- underwater. Scuba campers will learn the
basics at Makemie Woods with a seasoned instructor, then travel to a dive lake for
open-water dives. Campers who complete all components of the camp
will earn NAUI National Open Water Diver Certification. And of
course there will be for MW fun and relaxation. All campers must be able to swim
220 meters without stopping, float for 15 minutes, and swim underwater
for 35 meter underwater swim, per scuba requirements.
The
DOVE Program--Summer Camp
Volunteers
For adult camp enthusiasts, or Senior Highs
who have participated successfully in the DOVE program, we have revamped and re-energized our DOVE volunteer
program. DOVEs will receive valuable training with the directors
and upper-level staff, and then use that training to serve campers and
the greater camp community.
The DOVE program is not for the faint
of heart! There will certainly be a bit of "behind the scenes"
work and a lot of experience with our younger campers. (DOVEs are
never the sole supervisor of campers, however.) Time with the
directors will focus on leadership development and honing supervisory
skills. Time with campers and counselors is sure to give you a
good taste of what it's like to be on staff!
Potential DOVE
candidates must fill out an application return two reference forms,
submit to a background check, complete an interview, and attend a three
day training. DOVEs will coordinate with the program director which week they wish to serve. Depending upon the number of
volunteers and upon individual performance, a second week may be
negotiable. DOVEs receive, in addition to great training and experiences,
a written evaluation at the end of their service and a shirt available ONLY to
those who complete this program!
More Information.
The Path to Staff:
So many of our campers decide at an early age
that they would like to serve on staff when they are old enough. For those
planning to walk this path, we recommend that campers participate in the YES
program before their 11th or 12th grade, and the following summer serve as a
DOVE volunteer. To serve as paid staff, applicants should be 18 and one
year beyond high school. An exception can be made if a camper has
participated in both YES and DOVE, and has received an outstanding evaluation
during their DOVE service.
Have questions?
E-mail us
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